Learning in AR & VR

King Coronel

Founder & CEO

Lumos Education Solutions

Games are an important learning tool. They provide immersive, interactive, and creative spaces for learners of all ages.
 
Learning technologists and educators are finding ways harness AR and VR, or also known as augmented reality and virtual reality, enhance learning experiences. With AR and VR technology becoming more accessible and affordable, the possibilities it can offer to learners and educators alike, are endless. In 2016, Pokemon Go, a mobile game with Augmented Reality (AR) technology made it big in the world. Today, Pokemon Go has 147 million active users monthly. 
 
But is learning with AR and VR is as effective as we believe it to be?
 
To help shed light onto the world of AR and VR is King Coronel, founder and CEO of Lumos Education Solutions, a tech startup company based in Singapore. He is also involved in investment, real estate and F&B. Lumos’s mission is to rekindle people’s passion for learning and is achieving this through innovations focused on AR & VR.

Podcast Episode Highlights

The Mission of Lumos Education Solutions

To rekindle people’s passion for learning through innovations focused on virtual reality/augmented reality (VR/AR).

The Motivation to Start Lumos Education Solutions

  • While trying to find a deeper purpose, stumbled upon Simon Sinek’s book, ‘Start with Why’.
  • It had a huge impact which lead to the journey of finding a deeper why.
  • That ‘WHY’ was found in Lumos, whose ‘WHY’ is to uplift the quality of education, in not only the region, but developing countries as well.

Defining Augmented Reality

  • Bringing something from the digital world, into the real world.
  • For example, using a mobile device to show the solar system.
  • The device can be used to bring the solar system into the classroom, which is better than showing pictures via textbooks.

Defining Virtual Reality

  • Bringing a person into the digital world.
  • For example, in order to see the pyramids, the learner would wear a headset, load up the solution and he/she would be immersing themselves in Egypt.

The Advantages of AR / VR over Other Forms of Technology

  • Other forms of technologies out there are artificial intelligence (AI) and blockchain are some of the newer technologies, but they are still in the early stages.
  • VR, on the other had has come a long way and has been refined in recent years.

The Fascination with AR and VR

  • AR / VR provides immersive learning experience.
  • Research done states that using technology in the classroom increases attention level by 92%.
  • An average of 86% of learners see an improvement on test results.  

An Illustration of AR / VR in Education

  • VR allows learners to experience high-cost and high-risk environments without any restrictions, such as budget constraints and safety limitations.
  • Example of high-risk environments would be an oil rig or a radiation plant where health and safety is a concern.
  • A simulated setting of what an oil rig would look like will allow learners to be trained in that environment. This would also eliminate the risks involved in a real setting.

The Challenges of Adopting AR / VR as a Learning Tool

  • Having a couple of hours of workshop for teachers, and the provision of hardware or software alone will not suffice.
  • A long term partnership between the organisation and the developer is necessary throughout the implementation process.

Developing an AR / VR Solution for an Organisation

  • The duration can take between 3-6 months depending on the complexity of what is required.
  • Start with a discussion of what the organisation wants to achieve with the programme and determine the objectives.
  • Explore the media to be used, such as 3D or 2D models.
  • Hardware recommendation suited for those medias such as mobile phones, PC-tethered devices like oculus rift or HTC vive.

Skills Required to Become an AR / VR Developer

  • 3D designing
  • Video editing experience
  • Good sense of creating content that is in line with the clients’ objective
  • Programming skills

The Future of AR / VR in Education

  • Most schools should start adopting this technology as part of their syllabus, as this tool could be a part of the learners’ lifelong learning process.

Using AR / VR to Support Individual’s Personal Development

  • There many are apps available for personal use.
  • Google Expedition is a free software that you can download and learn from. It has about 800 VR contents and around 100 or so AR content.

Advice

  • Start at a low cost level.
  • Explore other free apps that are available for download.
  • Use cheaper and affordable headsets, then take it a step further once the results of the students are seen.

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