Learning in AR & VR
Founder & CEO
Lumos Education Solutions
Podcast Episode Highlights
The Mission of Lumos Education Solutions
To rekindle people’s passion for learning through innovations focused on virtual reality/augmented reality (VR/AR).
The Motivation to Start Lumos Education Solutions
- While trying to find a deeper purpose, stumbled upon Simon Sinek’s book, ‘Start with Why’.
- It had a huge impact which lead to the journey of finding a deeper why.
- That ‘WHY’ was found in Lumos, whose ‘WHY’ is to uplift the quality of education, in not only the region, but developing countries as well.
Defining Augmented Reality
- Bringing something from the digital world, into the real world.
- For example, using a mobile device to show the solar system.
- The device can be used to bring the solar system into the classroom, which is better than showing pictures via textbooks.
Defining Virtual Reality
- Bringing a person into the digital world.
- For example, in order to see the pyramids, the learner would wear a headset, load up the solution and he/she would be immersing themselves in Egypt.
The Advantages of AR / VR over Other Forms of Technology
- Other forms of technologies out there are artificial intelligence (AI) and blockchain are some of the newer technologies, but they are still in the early stages.
- VR, on the other had has come a long way and has been refined in recent years.
The Fascination with AR and VR
- AR / VR provides immersive learning experience.
- Research done states that using technology in the classroom increases attention level by 92%.
- An average of 86% of learners see an improvement on test results.
An Illustration of AR / VR in Education
- VR allows learners to experience high-cost and high-risk environments without any restrictions, such as budget constraints and safety limitations.
- Example of high-risk environments would be an oil rig or a radiation plant where health and safety is a concern.
- A simulated setting of what an oil rig would look like will allow learners to be trained in that environment. This would also eliminate the risks involved in a real setting.
The Challenges of Adopting AR / VR as a Learning Tool
- Having a couple of hours of workshop for teachers, and the provision of hardware or software alone will not suffice.
- A long term partnership between the organisation and the developer is necessary throughout the implementation process.
Developing an AR / VR Solution for an Organisation
- The duration can take between 3-6 months depending on the complexity of what is required.
- Start with a discussion of what the organisation wants to achieve with the programme and determine the objectives.
- Explore the media to be used, such as 3D or 2D models.
- Hardware recommendation suited for those medias such as mobile phones, PC-tethered devices like oculus rift or HTC vive.
Skills Required to Become an AR / VR Developer
- 3D designing
- Video editing experience
- Good sense of creating content that is in line with the clients’ objective
- Programming skills
The Future of AR / VR in Education
- Most schools should start adopting this technology as part of their syllabus, as this tool could be a part of the learners’ lifelong learning process.
Using AR / VR to Support Individual’s Personal Development
- There many are apps available for personal use.
- Google Expedition is a free software that you can download and learn from. It has about 800 VR contents and around 100 or so AR content.
- Start at a low cost level.
- Explore other free apps that are available for download.
- Use cheaper and affordable headsets, then take it a step further once the results of the students are seen.
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